This page lists all Assault proficiencies.
Assault proficiencies are built around high resistance, with the possibility of getting maximum damage resistance, bleedout timer, health and regeneration bonus, at the expense of having few speed and stamina proficiency. Assault players will be able to withstand significantly more damage than other classes, but their low speed and stamina make them an easy target should they run in front of a nazi horde without an escape plan ready. Because of that, an assault player should always keep track of their stamina to avoid ending in that scenario. However, because they are able to take more fire from the enemy without dying, they are the team's meat shield and will be able to protect weaker classes.
Their warcry allow them to provide a heal for the whole team on activation, and reduced ammo consumption for the duration of the warcry.
Assault players are the tank and the medic of your team. Many of the damage taken can be healed quickly with a single warcry, thus saving your team from death in many scenario. Assault players don't need many ammo proficiency, as their warcry will help them sustain a good amount of ammo, and even get back some bullets at level 40. Survival and effectiveness are the keywords in the proficiencies.
Recommended picks[ | ]
List[ | ]
Name | Level | Effect | Effectiveness | Notes | |||
---|---|---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | Level 4 | ||||
Warcry: Berserk | 1 | Consume less ammo and heal your team. | Not applicable | Always available | |||
Juggler | 2 | Reduces the time to switch between weapons. | -17% | -29% | -39% | -50% | |
Mounted Gunner | Reduces machine gun overheating rate. | -17% | -29% | -39% | -50% | ||
Agile | Reduces the time to ready weapons after sprinting. | -17% | -29% | -39% | -50% | ||
Iron Jaw | 3 | Reduces incoming melee damage. | -10% | -20% | -32% | -50% | |
Concentration | Reduces incoming damage when interacting with locks, crates, and other objects. | -15% | -30% | -49% | -75% | ||
Up and At 'Em | Reduce all incoming damage for a short duration after being revived. | -15% for 5 seconds | -30% for 6 seconds | -49% for 7 seconds | -75% for 10 seconds | ||
Tough Customer | 4 | Increases Health. | +10% | +20% | +33% | +50% | |
First Aid | Increases Health gained from loot items. | +10% | +20% | +33% | +50% | ||
Slow Bleeder | Increases Bleedout timer. | +4 seconds | +8 seconds | +13 seconds | +20 seconds | ||
Increased Team Heal | 5 | Your team's health is regenerated by a larger amount upon activating your warcry. | Not applicable | ||||
Increased Low Health Meter Bonus | Your warcry meter fills up even faster when you're on low health. | ||||||
Warcry Duration Increase | Your warcry lasts longer! | ||||||
Fitness Freak | 6 | Increases Stamina. | +20% | +40% | +65% | +100% | |
Second Wind | Increases Stamina regeneration. | +20% | +40% | +65% | +100% | ||
Strong Back | Reduces heavy object movement penalty. | -17% | -29% | -39% | -50% | ||
Bulletproof | 7 | Reduces damage from enemy gunfire. | -5% | -10% | -16% | -25% | |
Duck and Cover | Reduce all incoming damage while crouching. | -7% | -14% | -23% | -35% | ||
Evasive | Reduces incoming damage while sprinting. | -10% | -20% | -32% | -50% | ||
Brutality | 8 | Increase critical hit chance. | +2% | +4% | +7% | +10% | |
Marksman | Increases headshot damage multiplier. | +10% | +20% | +33% | +50% | ||
Focus Fire | Increased damage dealt to marked special enemies. | +10% | +20% | +33% | +50% | ||
Burglar | 9 | Increases the size of interaction wheel hotspots. | +4% | +8% | +14% | +20% | |
Nimble Fingers | Increases the speed of interaction wheels. | +10% | +20% | +33% | +50% | ||
Fast Hands | Increases general interaction speed (crates, mission objectives, revive speed). | +17% | +29% | +39% | +50% | ||
Warcry Level Up! | 10 | While your warcry is active, ammo is consumed at a third of the normal rate. | Not applicable | ||||
Pack Mule | 11 | Increases total ammo capacity for primary weapon. | +10% | +20% | +33% | +50% | |
Backup Clips | Increases total ammo capacity for sidearm. | +10% | +20% | +33% | +50% | ||
Scavenger | Increases amount of ammunition gained from loot items. | +10% | +20% | +33% | +50% | ||
Tough Customer | 12 | Increases Health. | +10% | +20% | +33% | +50% | |
First Aid | Increases Health gained from loot items. | +10% | +20% | +33% | +50% | ||
Slow Bleeder | Increases Bleedout timer. | +4 seconds | +8 seconds | +13 seconds | +20 seconds | ||
Speed Loader | 13 | Increase reload speed with all weapons. | +20% | +40% | +65% | +100% | |
Mounted Gunner | Reduces machine gun overheating rate. | -17% | -29% | -39% | -50% | ||
Pain Tolerance | Reduces the effect of being hit on your aim. | -20% | -41% | -64% | -100% | ||
Fleet Footed | 14 | Increases all movement speeds. | +2% | +4% | +7% | +10% | |
Sprinter | Increases sprint speed. | +5% | +10% | +16% | +25% | ||
Scuttler | Increases crouch speed. | +5% | +10% | +16% | +25% | ||
Increased Team Heal | 15 | Your team's health is regenerated by a larger amount upon activating your warcry. | Not Applicable | ||||
Increased Dismemberment Meter Bonus | Dismembering enemies fills up your warcry meter even faster. | ||||||
Warcry Duration Increase | Your warcry lasts longer! | ||||||
Bulletproof | 16 | Reduces damage from enemy gunfire. | -5% | -10% | -16% | -25% | |
Duck and Cover | Reduce all incoming damage while crouching. | -7% | -14% | -23% | -35% | ||
Up and At 'Em | Reduce all incoming damage for a short duration after being revived. | -15% for 5 seconds | -30% for 6 seconds | -49% for 7 seconds | -75% for 10 seconds | ||
Assault Rifle Expert | 17 | Increase damage with all assault rifles. | +10% | +20% | +33% | ||
SMG Expert | Increase damage with all SMGs. | +10% | +20% | +33% | |||
LMG Expert | Increase damage with all LMGs. | +10% | +20% | +33% | |||
Brutality | 18 | Increase critical hit chance. | +2% | +4% | +7% | +10% | |
Brawler | Increase melee damage. | +40% | +65% | +100% | |||
Pain Tolerance | Reduces the effect of being hit on your aim. | -20% | -41% | -64% | -100% | ||
Combat Medic | 19 | Increase revive speed. | +17% | +29% | +39% | +50% | |
Second Wind | Increases Stamina regeneration. | +20% | +40% | +65% | +100% | ||
Strong Back | Reduces heavy object movement penalty. | -17% | -29% | -39% | -50% | ||
Warcry Level Up! | 20 | While your warcry is active, ammo is consumed at a fifth of the normal rate. | Not Applicable | ||||
Iron Jaw | 21 | Reduces incoming melee damage. | -10% | -20% | -32% | -50% | |
Marksman | Increases headshot damage multiplier. | +10% | +20% | +33% | +50% | ||
Backup Clips | Increases total ammo capacity for sidearm. | +10% | +20% | +33% | +50% | ||
Mounted Gunner | 22 | Reduces machine gun overheating rate. | -17% | -29% | -39% | -50% | |
First Aid | Increases Health gained from loot items. | +10% | +20% | +33% | +50% | ||
Focus Fire | Increased damage dealt to marked special enemies. | +10% | +20% | +33% | +50% | ||
Tough Customer | 23 | Increases Health. | +10% | +20% | +33% | +50% | |
Scuttler | Increases crouch speed. | +5% | +10% | +16% | +25% | ||
Duck and Cover | Reduce all incoming damage while crouching. | -7% | -14% | -23% | -35% | ||
Juggler | 24 | Reduces the time to switch between weapons. | -17% | -29% | -39% | -50% | |
Up and At 'Em | Reduce all incoming damage for a short duration after being revived. | -15% for 5 seconds | -30% for 6 seconds | -49% for 7 seconds | -75% for 10 seconds | ||
Slow Bleeder | Increases Bleedout timer. | +4 seconds | +8 seconds | +13 seconds | +20 seconds | ||
Increased Team Heal | 25 | Your team's health is regenerated by a larger amount upon activating your warcry. | Not Applicable | ||||
Increased Low Health Meter Bonus | Your warcry meter fills up even faster when you're on low health. | ||||||
Warcry Duration Increase | Your warcry lasts longer! | ||||||
Fitness Freak | 26 | Increases Stamina. | +20% | +40% | +65% | +100% | |
Sprinter | Increases sprint speed. | +5% | +10% | +16% | +25% | ||
Evasive | Reduces incoming damage while sprinting. | -10% | -20% | -32% | -50% | ||
Bulletproof | 27 | Reduces damage from enemy gunfire. | -5% | -10% | -16% | -25% | |
Assault Rifle Expert | Increase damage with all assault rifles. | +10% | +20% | +33% | |||
Pack Mule | Increases total ammo capacity for primary weapon. | +10% | +20% | +33% | +50% | ||
Brutality | 28 | Increase critical hit chance. | +2% | +4% | +7% | +10% | |
Speed Loader | Increase reload speed with all weapons. | +20% | +40% | +65% | +100% | ||
Mounted Gunner | Reduces machine gun overheating rate. | -17% | -29% | -39% | -50% | ||
Burglar | 29 | Increases the size of interaction wheel hotspots. | +4% | +8% | +14% | +20% | |
Second Wind | Increases Stamina regeneration. | +20% | +40% | +65% | +100% | ||
Pain Tolerance | Reduces the effect of being hit on your aim. | -20% | -41% | -64% | -100% | ||
Warcry Level Up! | 30 | While your warcry is active, no ammo will be consumed. | Not Applicable | ||||
Scavenger | 31 | Increases amount of ammunition gained from loot items. | +10% | +20% | +33% | +50% | |
Nimble Fingers | Increases the speed of interaction wheels. | +10% | +20% | +33% | +50% | ||
Brawler | Increase melee damage. | +40% | +65% | +100% | |||
Tough Customer | 32 | Increases Health. | +10% | +20% | +33% | +50% | |
SMG Expert | Increase damage with all SMGs. | +10% | +20% | +33% | |||
Grenadier | Increased Throwable capacity. | +1 | +2 | ||||
Fast Hands | 33 | Increases general interaction speed (crates, mission objectives, revive speed). | +17% | +29% | +39% | +50% | |
First Aid | Increases Health gained from loot items. | +10% | +20% | +33% | +50% | ||
Strong Back | Reduces heavy object movement penalty. | -17% | -29% | -39% | -50% | ||
Combat Medic | 34 | Increase revive speed. | +17% | +29% | +39% | +50% | |
Up and At 'Em | Reduce all incoming damage for a short duration after being revived. | -15% for 5 seconds | -30% for 6 seconds | -49% for 7 seconds | -75% for 10 seconds | ||
Slow Bleeder | Increases Bleedout timer. | +4 seconds | +8 seconds | +13 seconds | +20 seconds | ||
Increased Team Heal | 35 | Your team's health is regenerated by a larger amount upon activating your warcry. | Not Applicable | ||||
Increased Dismemberment Meter Bonus | Dismembering enemies fills up your warcry meter even faster. | ||||||
Warcry Duration Increase | Your warcry lasts longer! | ||||||
Bulletproof | 36 | Reduces damage from enemy gunfire. | -5% | -10% | -16% | -25% | |
LMG Expert | Increase damage with all LMGs. | +10% | +20% | +33% | |||
Agile | Reduces the time to ready weapons after sprinting. | -17% | -29% | -39% | -50% | ||
Iron Jaw | 37 | Reduces incoming melee damage. | -10% | -20% | -32% | -50% | |
Marksman | Increases headshot damage multiplier. | +10% | +20% | +33% | +50% | ||
Pain Tolerance | Reduces the effect of being hit on your aim. | -20% | -41% | -64% | -100% | ||
Brutality | 38 | Increase critical hit chance. | +2% | +4% | +7% | +10% | |
Assault Rifle Expert | Increase damage with all assault rifles. | +10% | +20% | +33% | |||
Concentration | Reduces incoming damage when interacting with locks, crates, and other objects. | -15% | -30% | -49% | -75% | ||
Focus Fire | 39 | Increased damage dealt to marked special enemies. | +10% | +20% | +33% | +50% | |
Fleet Footed | Increases all movement speeds. | +2% | +4% | +7% | +10% | ||
Speed Loader | Increase reload speed with all weapons. | +20% | +40% | +65% | +100% | ||
Warcry Level Up! | 40 | While your warcry is active, every shot fire will refill your weapon's magazine. | Not Applicable |
Max proficiency level[ | ]
Proficiency Name | Max Level | Effect | Notes |
---|---|---|---|
Agile | Level 2 | -29% time to ready weapon after sprinting | |
Assault Rifle Expert | Level 3 | +33% AR damage | |
Backup Clips | Level 2 | +20% sidearm ammo capacity | |
Brawler | Level 2 | +65% melee damage | Exclusive to Recon, Assault and Insurgent |
Brutality | Level 3 | +7% critical hit chance | |
Bulletproof | Level 4 | -25% damage taken from enemy gunfire | |
Burglar | Level 2 | +8% interaction wheel hotspot size | |
Combat Medic | Level 2 | +29% revive speed | |
Concentration | Level 2 | -30% damage taken while interacting with an object | |
Duck and Cover | Level 3 | -23% damage taken while crouching | |
Evasive | Level 2 | -20% damage taken while sprinting | |
Fast Hands | Level 2 | +29% general interaction speed | |
First Aid | Level 4 | +50% health restoration from loot items | |
Fitness Freak | Level 2 | +40% stamina | |
Fleet Footed | Level 2 | +4% movement speed | |
Focus Fire | Level 3 | +33% damage dealt to marked special enemies | |
Grenadier | Level 1 | +1 maximum Throwable capacity | Exclusive to Assault and Demolition |
Iron Jaw | Level 3 | -32% damage taken from melee | |
Juggler | Level 2 | -29% time to switch weapons | |
LMG Expert | Level 2 | +20% LMG damage | Exclusive to Assault and Demolition |
Marksman | Level 3 | +33% headshot damage multiplier | |
Mounted Gunner | Level 4 | -50% machine gun overheating rate | |
Nimble Fingers | Level 2 | +20% speed of interaction wheel | |
Pack Mule | Level 2 | +50% primary weapon ammo capacity | |
Pain Tolerance | Level 4 | -100% damage stagger effect on your aim | |
Scavenger | Level 2 | +20% ammo gain from loot items | |
Scuttler | Level 2 | +10% crouch speed | |
Second Wind | Level 3 | +65% stamina regeneration | |
Slow Bleeder | Level 4 | +20 seconds on bleedout timer | |
SMG Expert | Level 2 | +20% SMG damage | Exclusive to Recon, Assault and Insurgent |
Speed Loader | Level 3 | +65% reload speed | |
Sprinter | Level 2 | +10% sprint speed | |
Strong Back | Level 3 | -39% heavy object movement penalty | |
Tough Customer | Level 4 | +50% health | |
Up and At 'Em | Level 4 | -75% damage taken for 10 seconds after being revived |